Test case access
- Created Saturday, July 11th 2015 @ 22:24:30
Hi, could we get access to the input test files? It would be helpful if I could test locally before uploading.
- Created Saturday, July 18th 2015 @ 20:47:30
It would really help a ton. I'm at a point where my bot runs fine half of the time, then half of the time I will get an array out of range error. When I test the bot locally with the same input I have no issues.
I'd really rather focus on the game logic instead of having to build a whole robust input system.
- Updated Monday, July 20th 2015 @ 10:11:50
There is only one input test file, I'll put it in here for now. When we are out of Beta the engine source will be released which should make it easier to debug as well.
settings timebank 10000 settings time_per_move 500 settings player_names player1,player2 settings your_bot player1 settings field_width 10 settings field_height 20 update game round 1 update game this_piece_type Z update game next_piece_type T update game this_piece_position 3,-1 update player1 row_points 0 update player1 combo 0 update player1 field 0,0,0,0,1,1,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0 update player2 field 0,0,0,0,1,1,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0;0,0,0,0,0,0,0,0,0,0 update player2 row_points 0 update player2 combo 0 action moves 10000