- Updated Thursday, July 16th 2015 @ 09:23:22
I wrote a starter bot in Haskell that I want to share. It parses all commands from the game engine and stores this information in a data structure "GameState". To implement an AI, a good starting place is "handleAction" which is given the time of the "action moves t" command (handleAction also has access to the game state). Right now this handleAction hook responds with a random reply.