- Updated Saturday, January 10th 2015 @ 15:03:06
My C++ starterbot for Warlight2 has now reached its first release
You can find that release under:
It is has a parser that supports the whole v2 game protocol, random move logic, is written in simple, readable c++ and does contain extensive documentation.
Can you add it to the starting page of the competition?
Actually it may be more prefereable to clone it over simple download, because I will continue improving it and have quite some changes in mind. These can be merged in case its cloned.
DeveloperCreated Thursday, January 15th 2015 @ 13:17:11
Thank you very much, the bot is now available on the getting started page. I made it a simple download so it can be uploaded straight away for people new to the site. Just let me know when something has been changed.
- Updated Thursday, January 15th 2015 @ 16:30:34
Ok I am still continously updating this, I will make a new release before the engine goes out of beta (if I actually know beforehand) I think and maybe even one intermediate release with some bigger interface changes.
One thing which is really a bit strange for c++ users is that in warlight indices start with 1. No C++ user will ever get this right at first glance, because you don't expect that. I'm still thinking of shifting indices by one, but then the mismatch between the match viewer and game logs and your internal numbers is annoying.
Would it be possible for the final version of the challenge to have an (optional) setting you can give the engine at the very start of the game that changes that to 0-indices?