- Created Wednesday, February 26th 2014 @ 20:45:01
Hey guys, I just had a couple of questions that popped up while coding my bot, that I didn't see addressed in the rules...
1) Are region and superregion IDs ever shuffled? That is, an ordered list of regions I'd prefer to capture, based solely on known geography, isn't helpful in the general case but could be useful in this specific case.
2) Similar question regarding map changes-- any plans for future contests on new maps? Maybe generated maps? I would find it interesting to see how bots perform on arbitrary maps (I understand that makes rankings less meaningful, though).
3) Will the game be left running after the contest date, purely for fun?
Thanks! I appreciate the work you guys do here so I can have some fun in my spare time!
- Created Thursday, February 27th 2014 @ 08:38:49
With regards to 1 & 2. For now they are fixed, but I believe they are planning for other maps in future competitions.
DeveloperCreated Thursday, February 27th 2014 @ 10:33:40
Thanks for your questions, Sharky is right. The IDs on this map are always fixed, however, we are planning on creating additional maps in the future where (for instance) multiple bots can play against each other. This will be a new competition though, so the current competition will remain unchanged.
This also answers your third question: this competition will be available even if there are new ones online, no more finals will be held for that anymore, but bots will be ranked just like they are now.
As for generated maps, this seems interesting but quite difficult to create in a visually nice way. We'll keep that one in mind for the future.
Thank you and good luck in this competition!
- Created Friday, February 28th 2014 @ 07:04:11
Thanks, guys. You answered my questions perfectly.
You're right, generated maps would be hard. It's probably why so many games have geometric grids they play on-- easy to generate. I'm an embedded guy, not a game or AI guy (which is why this contest is so fun for me, it's a break from my day job), so I'm sure this has all been well-thought out before by others much better at it than me.
Making an algorithm to generate "fun and attractive" Conquest maps is probably just as challenging as making an algorithm to win those maps! It sounds like it's time for a meta-contest contest (just kidding).
Thanks again. Good work, and be excellent to each other.