JohnmanCreated Tuesday, March 18th 2014 @ 14:12:54
I have stumbled upon this challenge and I find it quite fascinating.
I was wondering if anyone has considered a bot that relies on emergent behavior rather than on a overall strategy.
Something along these lines, for each territory, considering only its neighbors:
If surrounded by owned territory, migrate armies outwards by priority (see next).
If neighbor(s) are not owned, calculate a statistical minimum of armies required to defend against a potential attack. If not met, assign a reinforcement priority for transfers from territories surrounded by owned territory.
If neighbor(s) are not owned, calculate a statistical minimum of armies required to conquer. If met, attack. Otherwise, assign a priority for this territory to be reinforced with new armies (not from transfers).
Or something along those lines. I just made up these rules, so they may not be very good, but I wonder if someone hasn't considered this kind of approach before. Emergent behavior can be a very powerful tool.
Thanks for reading!
- Created Tuesday, March 18th 2014 @ 18:31:38
I too have just found this page, i was thinking about how i would program the behaviour of my bot and that is pretty much what you just summarised above. the only thing i plan to add onto this is for my bot to have the ability to zone in on bonus areas and either allow a territory to fall into enemy hands for 1.capturing a bonus area or 2. to stop an enemy from capturing a bonus area.
we shall see how it turns out :P