robvwUpdated Tuesday, March 18th 2014 @ 18:18:16
The first issue is just crossing a t, dotting an i. The second issue is a discrepancy between the posted rules and actual behaviour seen in playback of matches.
"If all the defending armies are destroyed, the remaining attacking armies are transferred to the defending region and the region is now owned by the attacking player. If not all the defending armies are destroyed OR if all of the attacking armies are destroyed, the attack has failed. Both regions lose the calculated amount of armies and the regions still belong to their original owners."
Let's say there's one attacker and one defender. Both die. According to the above description, that would mean the defender keeps control of the territory... but with zero armies.
In regular Warlight, this is solved by "magically resurrecting" one defender. While I cannot be certain, it looks like the same happens here (I've not seen a single occurrence of a territory being reduced to zero armies).
"The bot can choose any number of his owned regions to attack/transfer with, as long as they have more than 1 army on them, but each region can only be used once."
Round 11: TheDevilOnline uses Brazil to attack Venezuela, Peru and Argentina, in violation of the rule quoted above.
I hope this can be fixed in the description of the rules.
Thank you, Rob van Wijk
DeveloperCreated Tuesday, March 18th 2014 @ 21:36:02
Thanks for your post. The first part actually seems to be a bug, because it's not handled in the engine. Haven't seen the problem anywhere in a game though, but I'll fix it.
For the second part, that's actually a mistake in the rules. It's adjusted now
Have fun coding!
- Created Tuesday, March 18th 2014 @ 22:39:19
Actually the engine does handle that case in line 404-407. It works the same as in Warlight.
DeveloperCreated Tuesday, March 18th 2014 @ 22:41:17
oh wow you are totally right, I'm better than I thought :P