- Created Thursday, March 20th 2014 @ 15:37:00
I'm having trouble debugging my bot. The input for setup_map neighbors seems to be 354 chars where the maximum a C#-console application can read on one line is 256 (actually 254 with 2 reserved for CR and LF). Therefor my regions don't know what neighbors they have...
Am I doing something wrong or does the engine need to be adjusted to fit the input into 256 characters?
- Updated Thursday, March 20th 2014 @ 16:07:39
I came to understand that this is a Windows issue, not C#, so Mono won't have this problem. I added the following line, but you can also paste the dump in a file and read that per line...
- Created Wednesday, April 9th 2014 @ 22:38:25
Minor correction. I spent the better part of a day figuring out that you in fact ALWAYS need to use this. Unless specifying the 8192 buffer the server doesn't read the entire setup_map neighbor line
- Created Thursday, May 15th 2014 @ 22:11:20
Where exactly should this line go in the code? It seems to be causing my bot to crash and return null values.
- Created Monday, February 5th 2018 @ 00:42:45
Hello, is this web site still working? Most forum messages are years old. I tried to upload a starter bot (C# warlight challenge) and it it taking ages to compile...
Expl0itCreated Monday, February 12th 2018 @ 23:06:18